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Article · 2026

The effectiveness of gamification in teaching computer science (case of Khorezm)

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Authors

  1. Behruz Xoliqovno linked profile

    Nizomiy nomidagi Toshkent davlat pedagogika universiteti

  2. Volkov Andreyno linked profile

    Kazakh National University

  3. Usmonova Zilola Davron qizino linked profile

    TDPU

Abstract

The article examines the effectiveness of gamification in teaching computer science (case of Khorezm). A comparative analysis of international experience is provided. Practical recommendations are proposed.

Bibliographic details

DRI
20.2002/mt/2026/i2/77041864
Work type
Article
Journal
Muallim va ta'limISSN 2181-1075
Volume and issue
No. 2
Pages
17–28
Published
8 April 2026
Language
English
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synced 21/09/2026, 17:50, version 1

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