Article · 2026
The effectiveness of gamification in teaching computer science (case of Khorezm)
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Authors
Behruz Xoliqovno linked profile
Nizomiy nomidagi Toshkent davlat pedagogika universiteti
Volkov Andreyno linked profile
Kazakh National University
Usmonova Zilola Davron qizino linked profile
TDPU
Abstract
The article examines the effectiveness of gamification in teaching computer science (case of Khorezm). A comparative analysis of international experience is provided. Practical recommendations are proposed.
Bibliographic details
- DRI
- 20.2002/mt/2026/i2/77041864
- Work type
- Article
- Journal
- Muallim va ta'limISSN 2181-1075
- Volume and issue
- No. 2
- Pages
- 17–28
- Published
- 8 April 2026
- Language
- English
- Passport mirror
- synced 21/09/2026, 17:50, version 1
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