Maqola · 2026
The effectiveness of gamification in teaching computer science (case of Khorezm)
Pasport
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Mualliflar
Behruz Xoliqovprofil bog'lanmagan
Nizomiy nomidagi Toshkent davlat pedagogika universiteti
Volkov Andreyprofil bog'lanmagan
Kazakh National University
Usmonova Zilola Davron qiziprofil bog'lanmagan
TDPU
Annotatsiya
The article examines the effectiveness of gamification in teaching computer science (case of Khorezm). A comparative analysis of international experience is provided. Practical recommendations are proposed.
Kalit so'zlar
Bibliografik ma'lumotlar
- DRI
- 20.2002/mt/2026/i2/77041864
- Ish turi
- Maqola
- Jurnal
- Muallim va ta'limISSN 2181-1075
- Jild va son
- 2-son
- Sahifalar
- 17–28
- Nashr sanasi
- 8-aprel, 2026
- Til
- Inglizcha
- Pasport ko'zgusi
- 21.09.2026, 17:50 da sinxronlangan, versiya 1
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