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Article · 2012

STEAM yondashuv vositasida yuqori sinf o'quvchilarining kasbiy kompetensiya oshirish

The effectiveness of gamification in teaching computer science

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Authors

  1. Sobirova G.B.no linked profile

    Paxta seleksiyasi, urug'chiligi va yetishtirish agrotexnologiyalari ilmiy-tadqiqot instituti

Abstract

Ushbu maqolada «STEAM yondashuv vositasida yuqori sinf o'quvchilarining kasbiy kompetensiya oshirish» mavzusi tahlil qilingan. Tadqiqot davomida 115 nafar respondent ishtirokida tajriba-sinov ishlari o'tkazildi. Muallif tomonidan yuqori sinf bo'yicha takliflar va tavsiyalar ishlab chiqilgan.

Bibliographic details

DRI
20.1017/xmh/2012/v1_i4/27957739
Work type
Article
Journal
Xalqaro moliya va hisobISSN 2181-063X
Volume and issue
Vol. 1, No. 4
Pages
6–17
Published
14 April 2012
Language
Uzbek
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